modelPopulation
Extends from Icons.Population, SteadyStates.Interfaces.SteadyState (Abstract class for any dynamic state calculation (for any derivation), which is driven by SimulationType option.).
Parameters
| Type | Name | Default | Description |
|---|---|---|---|
| Equilibrium › Simulation | |||
| Types.SimulationType | Simulation (from SteadyState) | Types.SimulationType.NormalInit | Dynamic with Initialization or Steady State |
| Boolean | isDependent (from SteadyState) | false | =true, If zero flow is propagated in eqiulibrium through resistors, impedances, reactions, etc. |
| IO › Initialization | |||
| Real | state_start (from SteadyState) | State start or init value | |
| IO › Value I/O | |||
| String | dirName (from SteadyState) | "io" | Directory name to save and load values |
| String | storeUnit (from SteadyState) | "" | Unit in Utilities input/output function |
| String | stateName (from SteadyState) | getInstanceName() | Name in Utilities input/output function |
| Boolean | LOAD_STARTS (from SteadyState) | false | Load start value of state |
| Boolean | SAVE_RESULTS (from SteadyState) | false | Save final state values |
| Boolean | SAVE_COMPARISON (from SteadyState) | false | Compare final state values with original values |
| Initialization | |||
| Types.Population | population_start | 1e-8 | Initial population size in compartment |
| Solver › Numerical support of very huge populations | |||
| Types.Population | NominalPopulation | 1 | Numerical scale. Default is 1, but for huge amount of cells it should be any number in the appropriate numerical order of typical amount. |
| Solver › Numerical support of very fast or very slow changes | |||
| Types.PopulationChange | NominalPopulationChange | 1/(60*60*24) | Numerical scale. Default change is 1 individual per day, but for much faster or much slower chnages should be different. |
Connectors
| Type | Name | Default | Description |
|---|---|---|---|
| Interfaces.PopulationPort_b | port | ||
| Types.RealIO.PopulationOutput | population |
Components
| Type | Name | Default | Description |
|---|---|---|---|
| Real | state (from SteadyState) | This state must be connected in inherited class definition | |
| Real | change (from SteadyState) | Dynamic change of state value per minute |
Revisions
2014
Marek Matejak, Charles University, Prague, Czech Republic