modelMass

Block for modeling cloth mass

Information

Copyright © 2018
ATA ENGINEERING, INC.
ALL RIGHTS RESERVED

Parameters

TypeNameDefaultDescription
Booleananimationtrue= true, if animation shall be enabled (show cylinder and sphere)
Modelica.SIunits.MassmMass of rigid body
Modelica.SIunits.Massmassif DSLglb.quasiStatic then DSLglb.quasiStaticFactor*m else m
Realalpha0.0Mass proportional damping
BooleanisCoincidentfalse = true, if mass is coincident with another body and enforce states and fixed status should be false (isCoincident flag overrides enforceStates and steadyState flags)
BooleansteadyStatefalse
Advanced
BooleanenforceStatesfalse = true, if absolute variables of body object shall be used as states (StateSelect.always)
Animation › if animation = true
Modelica.SIunits.DiametersphereDiameterworld.defaultBodyDiameterDiameter of sphere

Connectors

TypeNameDefaultDescription
Interfaces.Locationlocation

Components

TypeNameDefaultDescription
Modelica.SIunits.Position[3]r_0Position vector from origin of world frame to origin of frame_a
Modelica.SIunits.Velocity[3]v_0Absolute velocity of frame_a, resolved in world frame (= der(r_0))
Modelica.SIunits.Acceleration[3]a_0Absolute acceleration of frame_a resolved in world frame (= der(v_0))
Modelica.Mechanics.MultiBody.Types.ColorsphereColorModelica.Mechanics.MultiBody.Types.Defaults.BodyColorColor of sphere
Modelica.Mechanics.MultiBody.Types.ColorcylinderColorsphereColorColor of cylinder
Modelica.Mechanics.MultiBody.Types.SpecularCoefficientspecularCoefficientworld.defaultSpecularCoefficientReflection of ambient light (= 0: light is completely absorbed)
Modelica.SIunits.Acceleration[3]g_0Gravity acceleration resolved in world frame