previous
instead of the implicit pre
of
change
to set the Boolean output y
to
true
when the integer input u
changed. Thus, it's
logic is:
if firstTick() then
y = false;
else
y = not(u == previous(u));
end if;
This block might be superfluous and replaced by
Modelica.Blocks.Math.IntegerChange
when the semantics
of change
are relaxed and well-defined for
clocked discrete-time partitions.