previous instead of the implicit pre of
    change to set the Boolean output y to
    true when the integer input u changed. Thus, it's
    logic is:
    
    if firstTick() then
      y = false;
    else
      y = not(u == previous(u));
    end if;
    
    This block might be superfluous and replaced by
    Modelica.Blocks.Math.IntegerChange when the semantics
    of change are relaxed and well-defined for
    clocked discrete-time partitions.