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The function returns the allocated amounts of a scarce resource given the clearing attractiveness x
, the vector of attractiveness scores vecA
(i.e., utilities/priorities), the vector of available capacities or demand saturation levels vecC
, the vector of widths vecW
, and the type of priority distribution used for allocation pp
(default = PriorityProfiles.uniform
).
Functions.allocatedAmounts(x, vecA, vecC, vecW, pp); Functions.allocatedAmounts(x, vecA, vecC, vecW);
Functions.allocatedAmounts( 6.5, {10, 6}, {10, 20}, {2,2},PriorityProfiles.uniform ); // { 10.0, 5.0 } Functions.allocatedAmounts( 6.5, {10, 6}, {10, 20}, {2,2},PriorityProfiles.triangular ); // { 10.0, 2.5 } Functions.allocatedAmounts( 6.5, {10, 6}, {10, 20}, {2,2},PriorityProfiles.normal ); // { 10.0, 1.3361.. } Functions.allocatedAmounts( 6.5, {10, 6}, {10, 20}, {2,2},PriorityProfiles.extremeValue ); // { 10.0, 2.4589.. }
allocateUniform, allocateTriangular, allocateNormal, allocateExtremeValue
encapsulated function allocatedAmounts import PP = BusinessSimulation.Types.PriorityProfiles; import ICON = BusinessSimulation.Icons.Function; import BusinessSimulation.Functions.{allocateUniform,allocateTriangular,allocateNormal,allocateExtremeValue}; extends ICON; input Real x "Clearing attractiveness"; input Real[:] vecA "Vector of attractiveness (i.e., priority) scores for recipients"; input Real[size(vecA, 1)] vecC "Vector of supply capacities or demand saturation levels"; input Real[size(vecA, 1)] vecW "Vector of width parameters for priority distributions"; input PP pp = PP.uniform "Priority distribution to be used for allocation"; output Real[size(vecA, 1)] y "Allocated amounts"; end allocatedAmounts;