modelSubregion
Subregion with all phases
Extends from PartialSubregion (Base model for multi-dimensional, multi-species storage, transport, and exchange).
Information
Assumptions:
- The oxygen reduction reaction generates liquid water if it is included; otherwise, it generates H2O vapor. Since phase change is a dynamic, nonequilibrium process, there is a difference.
Please see the documentation of the PartialSubregion model.
Parameters
| Type | Name | Default | Description |
|---|---|---|---|
| Q.Volume | V (from PartialSubregion) | product(L) | Volume |
| Q.Area[Axis] | A (from PartialSubregion) | fill(V, 3)./L | Cross-sectional areas |
| Geometry | |||
| Q.Length[Axis] | L (from PartialSubregion) | {U.cm, U.cm, U.cm} | Lengths |
| Assumptions › Included transport axes | |||
| Boolean | inclTransX (from PartialSubregion) | true | X |
| Boolean | inclTransY (from PartialSubregion) | true | Y |
| Boolean | inclTransZ (from PartialSubregion) | true | Z |
Connectors
| Type | Name | Default | Description |
|---|---|---|---|
| Connectors.BoundaryBus | xNegative | Negative boundary along the x axis | |
| Connectors.BoundaryBus | yNegative | Negative boundary along the y axis | |
| Connectors.BoundaryBus | zNegative | Negative boundary along the z axis | |
| Connectors.BoundaryBus | xPositive | Positive boundary along the x axis | |
| Connectors.BoundaryBus | yPositive | Positive boundary along the y axis | |
| Connectors.BoundaryBus | zPositive | Positive boundary along the z axis |
Components
| Type | Name | Default | Description |
|---|---|---|---|
| FCSys.Phases.Gas | gas | Gas | |
| FCSys.Phases.Graphite | graphite | Graphite | |
| FCSys.Phases.Ionomer | ionomer | Ionomer | |
| FCSys.Phases.Liquid | liquid | Liquid | |
| Chemistry.HOR | HOR | Hydrogen oxidation reaction | |
| Chemistry.ORR | ORR | Oxygen reduction reaction | |
| Phases.ExchangeParams | common | Among all phases | |
| Phases.ExchangeParams | gasLiq | Between gas and liquid | |
| Chemistry.CapillaryVolume | volume | Volume with capillary pressure included |