Types.ResolveInFrameB. | Meaning |
---|---|
world | Resolve vector in world frame |
frame_b | Resolve vector in frame_b |
frame_resolve | Resolve vector in frame_resolve (frame_resolve must be connected) |
type ResolveInFrameB = enumeration(world "Resolve in world frame", frame_b "Resolve in frame_b", frame_resolve "Resolve in frame_resolve (frame_resolve must be connected)");