A force applied on frame_b
which is quadratic dependent on
the velocity of this frame. Both the measured velocity and the applied force
are resolved in the same frame which is defined via parameter
resolveInFrame
as follows:
Types.ResolveInFrameA. | Meaning |
---|---|
world | Resolve input force in world frame (= default) |
frame_a | Resolve input force in frame_b |
frame_resolve | Resolve input force in frame_resolve (frame_resolve must be connected) |
This model is e.g. suitable to simulate aerodynamic drag forces.
Developed 2010 at the DLR Institute of System Dynamics and Control